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Fighting in the Streets 2.5 begins a new generation

Meet 15 new primary fighters, choose from 15 returning jump-in assists, and explore the first playable development prototype.

Fighting in the Streets 2.5 homepage with new character concepts Caio Venn, Mara Vale and Aksel Rane.

Fighting in the Streets 2.5 is a new chapter built from the original combat system. Fifteen distinct new adult fighters take the primary selection slots. The original fifteen human characters return with refreshed looks as separately selected jump-in assists, while five refreshed Demon Lord designs remain opponents.

The early assist prototype enters the arena, attacks, exits, and uses a cooldown before another call. The original cast is assist-only in this edition. New character concept illustrations establish the next generation and the returning fighters’ refreshed appearances.

This is a development prototype. Combat timing, moves and stage artwork are inherited from the original system. The concept images are not complete move sheets: dedicated animation, assist presentation and balance need continued work.

Original character designs and art direction by Keyeske Yamada. New concept illustrations generated with ImageGen. Game system and implementation by Codex GPT 6.1 SOL.

What changed

  • Added a distinct 2.5 website, full-body character gallery and development journal.
  • Defined fifteen new primary fighters, fifteen original-cast assists and five refreshed Demon Lord opponents.
  • Added separately selected jump-in assists with an entry, attack, exit and cooldown prototype.
A closer look

Screenshots

Actual early 2.5 gameplay: Mara Vale and Caio Venn in the inherited nighttime arena, with returning assist Imani Okonkwo entering at the left.
Actual prototype gameplay. Imani enters as the selected assist while Mara and Caio occupy the primary fighter slots.