Psylocke leaps into a running slash, her violet hair and red sash trailing behind a bright psychic blade, painted in watercolor and ink.

AN ACTION-PLATFORMER IN THE MAKING

Painted worlds. Psychic steel.
A game built around the feeling of moving forward.

PROTOTYPE 0.4 • FREE TO PLAY IN YOUR BROWSER

CONCEPT STUDY 001THE RUNNING SLASH
01 / Movement first2D SIDE-SCROLLING ACTIONKEYBOARD + TOUCHDEVELOPMENT BEGAN OCT 22, 2026

THE IDEA

Keep the momentum.
Make every cut count.

A fast action-platformer with a painted fantasy soul.

We're starting with the essentials: responsive running, deliberate jumps, and a psychic slash that carries through the action. Strider for the Genesis is our movement reference; Psylocke's supplied character design sets the visual foundation.

Direct captures from the supplied Strider binary now guide character scale and movement rhythm. The new course uses solid sloping roofs, a deliberate gap, and a raised roof instead of a row of floating platforms.

ON THE WORKBENCH / BUILD 0.4

PLAYABLE MOVEMENT STUDY
Actual build 0.4 gameplay with layered painted citadel architecture, independent clouds and smoke, and distant lights.ENTER THE ROOFTOPS

Find your
flow.

Take the sloping citadel roofs and reach the gate. Keep moving through a slash, duck into a low cut, or focus the butterfly at Psylocke's forehead and release a psychic force. The painted city now scrolls at separate depths, with drifting clouds, smoke and distant lights behind the action.

Move
A / D or ← / →
Jump
Space
Psychic slash
J
Dash
Shift or K
Crouch / low slash
↓ or S / J
Psychic blast
L or C
Launch prototype

Early development build. Animation, balance, and level art are still evolving. Touch controls are included.

VISUAL DIRECTION

INK / WATERCOLOR / PSYCHIC LIGHT

A painted edge.
A familiar silhouette.

Flowing violet hair. Deep navy. A red sash. A blade made of light. These are the anchors for every pose and animation.

The art direction brings those shapes into expressive ink contours and layered watercolor washes, drawing from the project's fantasy illustration reference.

View the full concept
Detail of the watercolor and ink running-slash concept.
01 — KEY ARTRunning slash / first study
Violet hairMidnight navyCrimson sashPsychic lightWarm paper

THE DEVELOPMENT JOURNAL

From the workbench.

Read the journal
004

A city with depth.

Separate painted skyline layers, drifting atmosphere, distant lights, and a testing recorder.

WHAT COMES NEXT

One move at a time.

  1. 01 / NOW

    Movement & impact

    Run, jump, dash, and slash. Test responsiveness in a short playable course.

  2. 02 / NEXT

    Animation & character

    Clean up opposing strides, arm swing, hair, sash, and transitions in the painted frame studies.

  3. 03 / LATER

    A world to move through

    Build the first full stage, with richer environments and enemy encounters.